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Books and other publications (select listing)
- ‘Design Elements in Postcolonial Commercial Historical Board Wargames’ in Heritage, Memory and Identity n Postcolonial Board Games. Michal Mochocki (Ed.) Routledge (2023).
- ‘Historiography in Space: Approaches in Commercial Wargame Board Design’ in Playing Place: Board Games, Popular Culture, Space. Chad Randl and D. Medina Lasansky (Eds.) MIT Press (2023).
- ‘Storytelling and Board Games’ in Storytelling for New Technologies and Platforms: A Writer’s Guide to Theme Parks, Virtual Reality, Board Games, Virtual Assistants, and More. Ross Berger (Ed.) CRC Press (2022).
- Contributions to Professional Techniques for Video Game Writing. Wendy Despain (Ed.) CRC Press (2020)
- ‘Televisionism’ in Elasticity: The Best of Elastic Press. Andrew Hook (Ed.) NewCon Press (2017)
- ‘Board with Meaning: reflections on the intersection between game design and historiography in the board games Twilight Struggle, The Lost Cause, and Quartermaster General: 1914.’ The CEA Critic (Vol 79, Number 1 March 2017)
- ‘To what extent were progressive politics before World War Two a fundamentally imperial project? The case of international humanitarian relief in Russia, 1921-1923.’ Journal of Advances in Humanities (Vol 7, March 2019)
- Video Game Writing: from macro to micro, (textbook and reader for students) Mercury Learning (2012, 2nd ed. 2017) co-written with Marek Walton
- Photocopies of Heaven, (short stories) Elastic Press (2006)
- Contributions to Professional Techniques for Video Game Writing. Wendy Despain (Ed.). A. K. Peters (2008)
- Contributions to Writing for Video Game Genres: From FPS to RPG. Wendy Despain (Ed.) A. K. Peters (2007)