{"id":8,"date":"2010-07-11T20:05:41","date_gmt":"2010-07-11T20:05:41","guid":{"rendered":"https:\/\/mauricesuckling.com\/site\/"},"modified":"2025-06-17T13:20:39","modified_gmt":"2025-06-17T13:20:39","slug":"books","status":"publish","type":"page","link":"https:\/\/mauricesuckling.com\/site\/books\/","title":{"rendered":"Books"},"content":{"rendered":"<h3 style=\"text-align: center;\"><a href=\"https:\/\/www.routledge.com\/Paper-Time-Machines-Critical-Game-Design-and-Historical-Board-Games\/Suckling\/p\/book\/9781032416915?srsltid=AfmBOorc-in_FwkyaBnDM1-CJ0H7aUtd1Nyhz6PuSem764wIyltsOZZL\" target=\"_blank\" rel=\"https:\/\/www.amazon.co.uk\/Video-Game-Writing-Maurice-Suckling-ebook\/dp\/B00738WIIY noopener noreferrer\"><img decoding=\"async\" src=\"https:\/\/images.routledge.com\/common\/jackets\/amazon\/978103241\/9781032416915.jpg\" alt=\"Paper Time Machines: Critical Game Design and Historical Board Games book cover\"><br \/>\n<img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/images.routledge.com\/common\/jackets\/amazon\/978103241\/9781032411118.jpg\" alt=\"Heritage, Memory and Identity in Postcolonial Board Games book cover\"><\/a><\/h3>\n<h3><a href=\"https:\/\/www.amazon.co.uk\/Video-Game-Writing-Maurice-Suckling-ebook\/dp\/B00738WIIY\" target=\"_blank\" rel=\"https:\/\/www.amazon.co.uk\/Video-Game-Writing-Maurice-Suckling-ebook\/dp\/B00738WIIY noopener noreferrer\"><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/dhjhkxawhe8q4.cloudfront.net\/mit-press\/wp-content\/uploads\/2023\/11\/02154534\/9780262047838.jpg\" alt=\"Playing Place\"><\/a><a href=\"https:\/\/www.amazon.co.uk\/Video-Game-Writing-Maurice-Suckling-ebook\/dp\/B00738WIIY\" target=\"_blank\" rel=\"https:\/\/www.amazon.co.uk\/Video-Game-Writing-Maurice-Suckling-ebook\/dp\/B00738WIIY noopener noreferrer\"><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/images.routledge.com\/common\/jackets\/amazon\/978036769\/9780367693787.jpg\" alt=\"Storytelling for New Technologies and Platforms: A Writer\u2019s Guide to Theme Parks, Virtual Reality, Board Games, Virtual Assistants, and More book cover\"><\/a><a href=\"https:\/\/www.amazon.co.uk\/Video-Game-Writing-Maurice-Suckling-ebook\/dp\/B00738WIIY\" target=\"_blank\" rel=\"https:\/\/www.amazon.co.uk\/Video-Game-Writing-Maurice-Suckling-ebook\/dp\/B00738WIIY noopener noreferrer\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/m.media-amazon.com\/images\/I\/81P3EEGEwFL._SL1500_.jpg\" width=\"388\" height=\"585\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/images-na.ssl-images-amazon.com\/images\/I\/51YdrS06DQL._SX385_BO1,204,203,200_.jpg\" width=\"270\" height=\"349\"><\/a><a href=\"https:\/\/www.amazon.co.uk\/Photocopies-Heaven-Maurice-Suckling\/dp\/0954881281\" target=\"_blank\" rel=\"https:\/\/www.amazon.co.uk\/Photocopies-Heaven-Maurice-Suckling\/dp\/0954881281 noopener noreferrer\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/ecx.images-amazon.com\/images\/I\/41RM3F8X7KL._SX353_BO1,204,203,200_.jpg\" width=\"247\" height=\"347\"><\/a><\/h3>\n<h3>&nbsp;<\/h3>\n<h4><strong>Books and other publications (select listing)<\/strong><\/h4>\n<ul>\n<li>&#8216;Design Elements in Postcolonial Commercial Historical Board Wargames&#8217; in <em>Heritage, Memory and Identity n Postcolonial Board Games. <\/em><a title=\"Search for more titles by Michal Mochocki\" href=\"https:\/\/www.routledge.com\/search?author=Michal%20Mochocki\">Michal Mochocki (Ed.) Routledge (2023).<\/a><\/li>\n<li>&#8216;Historiography in Space: Approaches in Commercial Wargame Board Design&#8217; in&nbsp;<em>Playing Place: Board Games, Popular Culture, Space.<\/em> Chad Randl and D. Medina Lasansky (Eds.) MIT Press (2023).<\/li>\n<li>&#8216;Storytelling and Board Games&#8217; in&nbsp;<em>Storytelling for New Technologies and Platforms: A Writer&#8217;s Guide to Theme Parks, Virtual Reality, Board Games, Virtual Assistants, and More. <\/em>Ross Berger (Ed.) CRC Press (2022).<\/li>\n<li>Contributions to <em>Professional Techniques for Video Game Writing.<\/em> Wendy Despain (Ed.) CRC Press (2020)<\/li>\n<li>&#8216;Televisionism&#8217; in&nbsp;<em>Elasticity: The Best of Elastic Press. <\/em>Andrew Hook (Ed.) NewCon Press (2017)<\/li>\n<li>&#8216;Board with Meaning: reflections on the intersection between game design and historiography in the board games <em>Twilight Struggle, The Lost Cause, <\/em>and <em>Quartermaster General: 1914.&#8217; <\/em><em>The CEA Critic (Vol 79, Number 1 March 2017)<\/em><\/li>\n<li>&#8216;To what extent were progressive politics before World War Two a fundamentally imperial project? The case of international humanitarian relief in Russia, 1921-1923.&#8217; <em>Journal of Advances in Humanities<\/em>&nbsp;<em>(Vol 7, March 2019)<\/em><\/li>\n<li><em>Video Game Writing: from macro to micro,<\/em> (textbook and reader for students) Mercury Learning (2012, 2nd ed. 2017) co-written with Marek Walton<\/li>\n<li><em>Photocopies of Heaven,<\/em> (short stories) Elastic Press (2006)<\/li>\n<li>Contributions to <em>Professional Techniques for Video Game Writing. <\/em>Wendy Despain (Ed.). A. K. Peters (2008)<\/li>\n<li>Contributions to&nbsp;<em>Writing for Video Game Genres: From FPS to RPG. <\/em>Wendy Despain (Ed.) A. K. Peters (2007)<\/li>\n<\/ul>\n<!-- AddThis Advanced Settings generic via filter on the_content --><!-- AddThis Share Buttons generic via filter on the_content -->","protected":false},"excerpt":{"rendered":"<p>&nbsp; Books and other publications (select listing) &#8216;Design Elements in Postcolonial Commercial Historical Board Wargames&#8217; in Heritage, Memory and Identity n Postcolonial Board Games. Michal Mochocki (Ed.) Routledge (2023). &#8216;Historiography in Space: Approaches in Commercial Wargame Board Design&#8217; in&nbsp;Playing Place: Board Games, Popular Culture, Space. Chad Randl and D. Medina Lasansky (Eds.) MIT Press (2023). 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